While almost all outdoor games are specifically suitable for children, there is one particular game that is more appropriate to be played by teens or adults. This game is called Fugitive, and it involves a simple gameplay mechanic where one group must go from point A to point B. However, reaching the group’s destination is not easy in Fugitive, as there will be an opposing group who will case and catch if you get into their line of sight. Also, the distance between points A and B is quite far, and it could even take miles of walking or running before you reach point B. If you are going to play this interesting outdoor game with friends, we are here to provide you a guide on how to play Fugitive. Also included in this guide are some key strategies in winning as either a fugitive or a cop in the game.
Before thinking of playing Fugitive, it is important to take note that the game is played by four or more players, although having 10 to 12 players would be a more fun experience for everyone. Furthermore, the two groups for the game, which are called the “fugitives” and the “cops,” should have an equal number of players. So, if the fugitive group has five players, the cops group should have five as well.
The next step to do before playing the game is to decide which players should go to the fugitives group or the cops group. All players can decide on which group they belong to in the game by flipping a coin, or by picking a piece of paper inside a fishbowl or any container. To make it less chaotic, it is better if the players pick one by one rather than simultaneously.
After all the players have picked their group, they must agree on a point A and point B in the area. To have a better look at the location, it is recommended that you have a map for it so that you can easily point out where to go. All groups must start from the designated point A, which means that there will be no players that are situated in other areas in the map.
When choosing points A and B on the map, make sure that you don’t designate the route directly at roads with heavy traffic, as cars may often cause injuries to the players. In addition, all players must agree on locations that are not allowed to walk through. Point A, point B, and the locations in between those points must not be crowded so that it would be easier to spot players and that players won’t disturb strangers who are in those areas.
Once points A and B are chosen on the map, the cop group must split into two subgroups, which are the drivers and the chasers. The drivers are the ones who will use cars or any other small vehicles to patrol the area between points A and B, while the chasers are the one who will chase the fugitives on foot. One driver and one chaser must always be together, and the chaser would only get out of the vehicle if a fugitive is spotted in the area. If the drivers don’t have cars, they could use bikes instead. But if they don’t have bikes, they must hold a flashlight that is on so that other players can distinguish them.
Now that the route and the groups are set, it is time to set up a time limit for the game. Because it would take a few hours to get to point B if the distance is one or two miles away, the standard time limit for the game is three to four hours. If the fugitives are unable to reach point B within the time limit, they will be eliminated from the game even if they are caught by cops.
At the start of the game, the fugitives must be given a five-minute head start if the cops are using cars or bikes. However, if the cops are only using flashlights, the cops must close their eyes and count to 100 before they start looking for fugitives.
The fugitives are allowed to take any route, although they are limited to the areas chosen before the start of the game to be accessible. The cops are also allowed to patrol any routes or areas, but there may be a chance that there preferred route was not chosen by the fugitives, so they won’t be able to catch them. On the other hand, the cops are allowed to move anywhere on the map, much like fugitives, but they are not allowed to standby on areas near point B since that would be cheating.
If a fugitive is caught by a driver and a chaser who has a car, the fugitive must enter the vehicle. If the driver only has a bike or a flashlight, the fugitive has no other choice but to follow the cops’ movements if he or she is caught by a chaser. The caught fugitives will then be dropped off at a specific location, although this location is usually point A.
The fugitives will win the game if there are more fugitives that have reached point B than the number of fugitives that are caught by the cops. The cops will win if there are more caught fugitives, or if more fugitives were not able to reach point B.
For fugitives, it is better to keep an eye on the route you are taking, as there might be cops who are patrolling the area already. It is recommended that you walk slowly so that you can have a better look at your surroundings and that you are not acting in a suspicious manner when you are being viewed from afar. In times where you have to run, it is good to run through forked roads or paths if the chaser is far away so that the chaser would have to guess which path you took.
For cops, hiding behind bushes or any other large objects is an effective patrolling strategy so that you can fool fugitives into thinking that there aren’t any cops in the area. Also, chasers should also not run constantly to lessen suspicion in a relatively crowded area. By walking normally, the chaser would be able to take fugitives by surprise.
So, there you have it, a guide on how to play Fugitive. By reading this guide, you might be able to tell that it is a very funoutdoor game to play, especially if you have many friends who are willing to play it. Fugitive is suitable to play at night since cops and fugitives will be able to hide much better in the dark. So, if you have a party or a sleepover, you can play one round of Fugitive outside if all of you are bored staying at home.